TouK hackathon (TouKathon) – April 2022

Every now and then what a developer hopes for is a little break from their day-to-day work on the same project. And that’s where a hackathon comes in. In TouK it means two days of carefree (meaning not writing tests and doing code review) coding. You team up with developers from all over the company, find yourself a neat problem (or rather a challenge) to work on and just create a solution from scratch in languages and technologies of choice. That and good company coupled with lots of pizza, snacks, beer and other drinks results in time spent in an atmosphere tingling with fun and inspiration.

Summaries from each team about projects that were created during the first edition of this year’s TouKathon are presented below. Sixteen TouKs have worked on six exciting projects.

Football reflexometer

Authors: Patryk Majkrzak, Filip Michalski

Here at Touk we have a small community of football players. Lately, we were thinking about how to connect the worlds of sport and technology. Our friend Filip came up with the idea to build a football reflexometer – a device that tests your reaction time and shot precision. It’s basically a big polygon with indicators on the wall that light up when you hit them. The player stands in the centre and kicks the ball at the wall as quickly and precisely as he can.

football-concept Concept render

The basic version of our contraption would simply detect which wall has been hit and how quickly the player reacted. However, we thought that it would be fun to detect exactly where the point of impact was. We thought we could do this by triangulating the sensor data using cheap piezo discs which we glued to the corners of the office desk serving as a ‘wall’ (the ’hack’ in ‘hackathon’ is there for a reason).

football-piezo Piezo disc with detector circuit

We soon found out, however, that the piezo response has both too high a voltage and is too noisy for our Arduino, so we developed a simple peak detector with a Zener diode for protection from overvoltage.

football-circuit

Circuit schematics

football-response Example of a response

Sadly, after we connected everything up we found out that our microcontroller (16MHz Arduino Uno) is too slow to detect a difference in time of arrival of a sound wave. After some calculations, we concluded that at this speed our triangulation data would have too little precision to get anything meaningful out of it. In the future we want to change the microcontroller to a Teensy 4.1, which is approximately 40 times faster and would give us sub-centimetre precision, opening up possibilities for other sports like archery.

football-simulation-app Our simulation app

We also developed a simple app that takes a simulated ideal signal from a microcontroller and simulates how the sound waves propagate in the wall. We learned a lot in those two days and are excited to develop our project into something really great in the future.

Sebix @ Slack

Authors: Piotr Jagielski, Damian Święcki

We always dreamt about having a custom tailor-made bot on our communication channel. The journey started in 2015 when we built Janusz, which understood three basic commands. Janusz is a popular Polish meme participant, so for the sake of consistency we named our next attempt Sebix, after a nickname for an archetypal young male wearing sportswear and listening to dance music. During the previous hackathon, we managed to build it around Rocket.Chat that we were using at TouK in those days. However, in response to a number of requests, we’ve since moved our communication to Slack, so the next hackathon was a perfect time to move Sebix to Slack.

Currently, we have the following features implemented. You can:

  • Check how much holiday time you have left.
  • Set a reminder for a given task.
  • Log some work on a task and list previous logs.
  • Check the numbers to call to open our office gate.
  • Share a link to recent football highlights of your favourite team.

These were implemented using a simple “on message” Slack API. But we also managed to dig into Slack Apps API and built a more complicated command using a Bolt API and Block Kit for UI controls. The command lets you define a list of addresses for which you can check the travel time from our office at 9 Bohaterów Września Street:

sebix-wybierz-adres sebix-podroz

The project was built using Bolt for Kotlin, PostgreSQL and deployed on our internal cloud using Docker and Kubernetes.

More features are on the way!

Shots

Authors: Katarzyna Machowina, Monika Ruszczyk, Ula Trzaskowska, Przemek Bełczyk, Piotr Fus

Flashtalks are mini-conferences that we organise here at TouK. Each month three TouKs give a brief talk about an interesting concept from the IT world.

To make things more interesting, before the talk every speaker comes up with a single choice question. All those questions are then gathered in a Google Forms quiz and sent to participants at the end of a Flashtalks session.

So our hackathon team was wondering whether those quizzes could be even more fun. Definitely so, if we enrich them with some competitive spirit! This was achieved in two days thanks to a solution we called Shots (the name is a pun related to the name Flashtalks – in Polish we call Flashtalks “flaszki”, which means “bottles of liquor”).

The Shots project consists of two apps – one for the admin (Flashtalks organiser) and one for clients (Flashtalk attendees).

The idea is that the admin presents (e.g. on a shared screen) a question with possible answers. Participants have 15 seconds to select the correct answer on their devices with a client app. After each question the admin can show and summarise results for the completed question along with the names of the top responders. When all questions have been answered, the usernames of quiz champions are displayed on a podium, which is then flooded with triumphant confetti. And that concludes the Flashtalks, leaving winners with a sense of achievement and all others eager to participate in the next edition of the quiz.

shots-question Admin app: Question screen

shots-result Admin app: Question results screen

shots-all-results Admin app: Final quiz leaderboard

We wanted to easily communicate with client apps without the need for client polling. The ability to send the next question to all clients as soon as the admin displays it was paramount. That was achieved with WebSockets (backend and frontend), a technology we learned during the hackathon. Coding on the backend was a breeze thanks to our beloved Kotlin language along with Spring Boot. Our quiz and participants data is stored safely on a MySQL database run in a Docker container. A seamless user experience was provided with React (special thanks to react-canvas-confetti library).

Hopefully, Shots will soon be deployed to production where they will shine bright after every Flashtalk to come.

NLP @ Nussknacker

Authors: Rafał Solarski, Tomasz Wielga

nussknacker

The Nussknacker NLP project was an attempt to bring NLP abilities to diagrams of our Code-Less Tool (or codeless tool). During the hackathon we checked OpenNLP capabilities and integrated them as enrichment components to use on incoming calls transcriptions. To increase the fun factor we didn’t do any research before the day of the hackathon. Which is probably why a few times we hit a brick wall thanks to our foggy understanding of what is possible and what is not. In the end, we came up with Named Entity Recognition/Semantic Trees features and lots of ideas for the future.

DIY Drum Kit

Authors: Bartłomiej Tartanus, Rafał Golcz, Wojciech Decker

Here at Touk, we like to be eco and we like to play Guitar Hero. With this in mind, we collected a piece of plywood, some foam fillings and an Arduino to build our own electronic drum kit.

At its heart there’s a piezoelectric sensor that can convert force into electrical charge. With a few electronic components the signal generated by piezo is conditioned to be received by Arduino. In the basic setup, Arduino checks whether a signal on each channel is above some threshold and sends a signal to the laptop. In the extended version, Arduino can send MIDI signals and the whole device becomes an electronic drum kit. MIDI commands have a “velocity” parameter which directly corresponds to the force you will use when hitting a drum.

drum

The last hour of the hackathon we mainly spent practising Guitar Hero.

drum-btr

My kids got the idea as well…

drum-kids

Dodgeball v2

Authors: Jan Cieślak, Michał Hofman

Dodgeball v2 is a continuation of an idea from the previous hackathon to make a dodgeball game that everyone could play at the end of this year’s edition. Last time round, we used python, pygame and grpc. Although we kinda succeeded, managing to produce a playable game in two days, because of time constraints we had to make some sacrifices and so didn’t deploy the game :(. At this hackathon, we wanted to achieve the same goal of making a multiplayer game, but this time we also wanted to deploy it.

The project was started from the ground up and this time we took a different approach and used:

  • A different language (Go – just for learning purposes, but we wanted to see how the server would look in this language, because it’s widely used in performant backend services. In the game development world it’s used in Riot Games for Valorant server side).
  • Udp and tcp networking protocols for client-server communication, because it turned out grpc is not a good candidate (at least for udp replacement).
  • Concepts from the book “Multiplayer Game Programming” by Joshua Glazer, e.g. client-side interpolation and prediction.

We succeeded in deploying a playable game, because we had more time and some of the code to work with at the start. Dodgeball v2 was started before the hackathon and was a playground for me (Jan) to study, implement and test concepts and patterns from the book mentioned above. We don’t want to stop here and we’re planning to expand this project and make a fully-featured game with lobbies, groups, tournaments, etc.

I want to thank Michał for the current and Adrian for the previous hackathon <3. dodge

Summary

As you can see TouKathon resulted in:

  • Lots of fun and inspiration.
  • New technologies explored.
  • Several impressive useful products.
  • A chance to enjoy a new project with colleagues we don’t code with in our day-to-day work.

Additionally, our internal campaign inviting all TouK employees to the hackathon was a special one. We’ve created this entertaining video and matching advertisement posters. We can proudly say that the reception of both was overwhelmingly positive. szpachla

See the post about the previous edition of hackathon here.

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Spock basics

Spock (homepage) is like its authors say 'testing and specification framework'. Spock combines very elegant and natural syntax with the powerful capabilities. And what is most important it is easy to use.

One note at the very beginning: I assume that you are already familiar with principles of Test Driven Development and you know how to use testing framework like for example JUnit.

So how can I start?


Writing spock specifications is very easy. We need basic configuration of Spock and Groovy dependencies (if you are using mavenized project with Eclipse look to my previous post: Spock, Java and Maven). Once we have everything set up and running smooth we can write our first specs (spec or specification is equivalent for test class in other frameworks like JUnit of TestNG).

What is great with Spock is fact that we can use it to test both Groovy projects and pure Java projects or even mixed projects.


Let's go!


Every spec class must inherit from spock.lang.Specification class. Only then test runner will recognize it as test class and start tests. We will write few specs for this simple class: User class and few tests not connected with this particular class.

We start with defining our class:
import spock.lang.*

class UserSpec extends Specification {

}
Now we can proceed to defining test fixtures and test methods.

All activites we want to perform before each test method, are to be put in def setup() {...} method and everything we want to be run after each test should be put in def cleanup() {...} method (they are equivalents for JUnit methods with @Before and @After annotations).

It can look like this:
class UserSpec extends Specification {
User user
Document document

def setup() {
user = new User()
document = DocumentTestFactory.createDocumentWithTitle("doc1")
}

def cleanup() {

}
}
Of course we can use field initialization for instantiating test objects:
class UserSpec extends Specification {
User user = new User()
Document document = DocumentTestFactory.createDocumentWithTitle("doc1")

def setup() {

}

def cleanup() {

}
}

What is more readable or preferred? It is just a matter of taste because according to Spock docs behaviour is the same in these two cases.

It is worth mentioning that JUnit @BeforeClass/@AfterClass are also present in Spock as def setupSpec() {...} and def cleanupSpec() {...}. They will be runned before first test and after last test method.


First tests


In Spock every method in specification class, expect setup/cleanup, is treated by runner as a test method (unless you annotate it with @Ignore).

Very interesting feature of Spock and Groovy is ability to name methods with full sentences just like regular strings:
class UserSpec extends Specification {
// ...

def "should assign coment to user"() {
// ...
}
}
With such naming convention we can write real specification and include details about specified behaviour in method name, what is very convenient when reading test reports and analyzing errors.

Test method (also called feature method) is logically divided into few blocks, each with its own purpose. Blocks are defined like labels in Java (but they are transformed with Groovy AST transform features) and some of them must be put in code in specific order.

Most basic and common schema for Spock test is:
class UserSpec extends Specification {
// ...

def "should assign coment to user"() {
given:
// do initialization of test objects
when:
// perform actions to be tested
then:
// collect and analyze results
}
}

But there are more blocks like:
  • setup
  • expect
  • where
  • cleanup
In next section I am going to describe each block shortly with little examples.

given block

This block is used to setup test objects and their state. It has to be first block in test and cannot be repeated. Below is little example how can it be used:
class UserSpec extends Specification {
// ...

def "should add project to user and mark user as project's owner"() {
given:
User user = new User()
Project project = ProjectTestFactory.createProjectWithName("simple project")
// ...
}
}

In this code given block contains initialization of test objects and nothing more. We create simple user without any specified attributes and project with given name. In case when some of these objects could be reused in more feature methods, it could be worth putting initialization in setup method.

when and then blocks

When block contains action we want to test (Spock documentation calls it 'stimulus'). This block always occurs in pair with then block, where we are verifying response for satisfying certain conditions. Assume we have this simple test case:
class UserSpec extends Specification {
// ...

def "should assign user to comment when adding comment to user"() {
given:
User user = new User()
Comment comment = new Comment()
when:
user.addComment(comment)
then:
comment.getUserWhoCreatedComment().equals(user)
}

// ...
}

In when block there is a call of tested method and nothing more. After we are sure our action was performed, we can check for desired conditions in then block.

Then block is very well structured and its every line is treated by Spock as boolean statement. That means, Spock expects that we write instructions containing comparisons and expressions returning true or false, so we can create then block with such statements:
user.getName() == "John"
user.getAge() == 40
!user.isEnabled()
Each of lines will be treated as single assertion and will be evaluated by Spock.

Sometimes we expect that our method throws an exception under given circumstances. We can write test for it with use of thrown method:
class CommentSpec extends Specification {
def "should throw exception when adding null document to comment"() {
given:
Comment comment = new Comment()
when:
comment.setCommentedDocument(null)
then:
thrown(RuntimeException)
}
}

In this test we want to make sure that passing incorrect parameters is correctly handled by tested method and that method throws an exception in response. In case you want to be certain that method does not throw particular exception, simply use notThrown method.


expect block

Expect block is primarily used when we do not want to separate when and then blocks because it is unnatural. It is especially useful for simple test (and according to TDD rules all test should be simple and short) with only one condition to check, like in this example (it is simple but should show the idea):
def "should create user with given name"() {
given:
User user = UserTestFactory.createUser("john doe")
expect:
user.getName() == "john doe"
}



More blocks!


That were very simple tests with standard Spock test layout and canonical divide into given/when/then parts. But Spock offers more possibilities in writing tests and provides more blocks.


setup/cleanup blocks

These two blocks have the very same functionality as the def setup and def cleanup methods in specification. They allow to perform some actions before test and after test. But unlike these methods (which are shared between all tests) blocks work only in methods they are defined in. 


where - easy way to create readable parameterized tests

Very often when we create unit tests there is a need to "feed" them with sample data to test various cases and border values. With Spock this task is very easy and straighforward. To provide test data to feature method, we need to use where block. Let's take a look at little the piece of code:

def "should successfully validate emails with valid syntax"() {
expect:
emailValidator.validate(email) == true
where:
email }

In this example, Spock creates variable called email which is used when calling method being tested. Internally feature method is called once, but framework iterates over given values and calls expect/when block as many times as there are values (however, if we use @Unroll annotation Spock can create separate run for each of given values, more about it in one of next examples).

Now, lets assume that we want our feature method to test both successful and failure validations. To achieve that goal we can create few 
parameterized variables for both input parameter and expected result. Here is a little example:

def "should perform validation of email addresses"() {
expect:
emailValidator.validate(email) == result
where:
email result }
Well, it looks nice, but Spock can do much better. It offers tabular format of defining parameters for test what is much more readable and natural. Lets take a look:
def "should perform validation of email addresses"() {
expect:
emailValidator.validate(email) == result
where:
email | result
"WTF" | false
"@domain" | false
"foo@bar.com" | true
"a@test" | false
}
In this code, each column of our "table" is treated as a separate variable and rows are values for subsequent test iterations.

Another useful feature of Spock during parameterizing test is its ability to "unroll" each parameterized test. Feature method from previous example could be defined as (the body stays the same, so I do not repeat it):
@Unroll("should validate email #email")
def "should perform validation of email addresses"() {
// ...
}
With that annotation, Spock generate few methods each with its own name and run them separately. We can use symbols from where blocks in @Unroll argument by preceding it with '#' sign what is a signal to Spock to use it in generated method name.


What next?


Well, that was just quick and short journey  through Spock and its capabilities. However, with that basic tutorial you are ready to write many unit tests. In one of my future posts I am going to describe more features of Spock focusing especially on its mocking abilities.