Super Confitura Man

How Super Confitura Man came to be :) Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day – drinks and pizza included. My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion – two TouK employees, that with me formed a team for the hackathon. The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character – hence the onion man :) How the game is played? Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code. The rest of the game was playable with gamepad or keyboard. Technicalities Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise. We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines – list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use. Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know. Statistics During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this: Barister Lingerie 158 – 1450 points Boilerdang Custardbath 386 – 1060 points Benadryl Clarytin 306 – 870 points And the obligatory scoreboard screenshot: Obstacles The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes: the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one, there was one feature not supported on keyboard, that was available on gamepad – turbo button server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed – thou the fix is a bit hackish :) These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on: google chrome kept asking for the permission to use webcam – this was very annoying, and all the info found on the web did not work – StackOverflow thread it was hard to start the game with QR code – either the codes were too small, or the lighting around that area was inappropriate – I think this issue could be fixed by printing larger codes, Technology evaluation All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura. Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure – at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem. Source code All of the sources for the game can be found here TouK/confitura-man. The repository is split into two parts: game – HTML5 game server – clojure based backend server To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000 To run the game you need to install dependencies with bower and than run $ grunt from game’s directory. To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html – and the game starts. Conclusion Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome. Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything – feel free to contact me by mail or twitter @zygm0nt Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day – drinks and pizza included. My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for
it, you just could post a project idea, gather people around it and hack
on that idea for a whole day – drinks and pizza included.

My main idea was to create something that could be fun to build and be
useful somehow to others. I’d figured out that since Confitura was just
around a corner I could make a game, that would be playable at TouK’s
booth at the conference venue. This idea seemed good enough to attract
Rafał Nowak @RNowak3 and Marcin Jasion
@marcinjasion – two TouK employees, that with me
formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with
preceduraly generated levels, random collectible items and enemies. One
of the ideas was to introduce Confitura Man as the main character, but
due to time constraints, this fall through. We’ve decided to just choose
a random available sprite for a character – hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve
printed out QR codes. A person that would like to play the game could
pick up a QR code, show it against a camera attached to the play booth.
The start page scanned the QR code and launched the game with username
read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen

Technicalities

Writing a game takes a lot of time and effort. We wanted to deliver, so
we’ve decided to spend some time in the days before the hackathon just
to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based
engine, with Google Chrome as a web platform. There are a lot of HTML5
game engines – list of html5 game engines and you could easily create a
game with each and every of them. We’ve decided to use Phaser IO
which handles a lot of difficult, game-related stuff on its own. So, we
didn’t have to worry about physics, loading and storing assets,
animations, object collisions, controls input/output. Go see for
yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor
with stats being served from some web server app. To make things harder,
the backend server was written in Clojure. With no experience in that
language in the team, it was a bit risky, but the tasks of the server
were trivial, so if all that clojure effort failed, it could be
rewritten in something we know.

Statistics

During the whole Confitura day there were 69 unique players (69 QR codes
were used), and 1237 games were played. The final score looked like
this:

  1. Barister Lingerie 158 – 1450 points
  2. Boilerdang Custardbath 386 – 1060 points
  3. Benadryl Clarytin 306 – 870 points

And the obligatory scoreboard screenshot:

Confitura 03

Obstacles

The game, being created in just one day, had to have problems :) It
wasn’t play tested enough, there were some rough edges. During the day
we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad – turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed – thou the fix is a bit hackish :)

These were easily identified and fixed.
Unfortunately there were issues that we were unable to fix while the
event was on:

  • google chrome kept asking for the permission to use webcam – this was very annoying, and all the info found on the web did not work – StackOverflow thread
  • it was hard to start the game with QR code – either the codes were too small, or the lighting around that area was inappropriate – I think this
    issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy
to use and left us with just the fun parts of the game creation process.
Finding the right graphics with appropriate licensing was rather hard.
We didn’t have enough time to polish all the visual aspects of the game
before Confitura.

Writing a server in clojure was the most challenging part, with all the
new syntax and new libraries. There were tasks, trivial in java/scala,
but hard in Clojure – at least for a whimpy beginners :) Nevertheless
Clojure seems like a really handy tool and I’d like to dive deeper into
its ecosystem.

Source code

All of the sources for the game can be found here
TouK/confitura-man.

The repository is split into two parts:

  • game – HTML5 game
  • server – clojure based backend server

To run the server you need to have a local MongoDB installation. Than in
server’s directory run:

$ lein ring server-headless

This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than
run

$ grunt

from game’s directory.

To launch the QR reading part of the game, you enter
http://localhost:9000/start.html. After scanning the code you’ll be
redirected to http://localhost:9000/index.html – and the game starts.

Conclusion

Summing up, it was a great experience creating the game. It was fun to
watch people playing the game. And even with all those glitches and
stupid graphics, there were people vigorously playing it, which was
awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything – feel free to contact me by mail or twitter @zygm0nt

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How to automate tests with Groovy 2.0, Spock and Gradle

This is the launch of the 1st blog in my life, so cheers and have a nice reading!

y u no test?

Couple of years ago I wasn't a big fan of unit testing. It was obvious to me that well prepared unit tests are crucial though. I didn't known why exactly crucial yet then. I just felt they are important. My disliking to write automation tests was mostly related to the effort necessary to prepare them. Also a spaghetti code was easily spotted in test sources.

Some goodies at hand

Now I know! Test are crucial to get a better design and a confidence. Confidence to improve without a hesitation. Moreover, now I have the tool to make test automation easy as Sunday morning... I'm talking about the Spock Framework. If you got here probably already know what the Spock is, so I won't introduce it. Enough to say that Spock is an awesome unit testing tool which, thanks to Groovy AST Transformation, simplifies creation of tests greatly.

An obstacle

The point is, since a new major version of Groovy has been released (2.0), there is no matching version of Spock available yet.

What now?

Well, in a matter of fact there is such a version. It's still under development though. It can be obtained from this Maven repository. We can of course use the Maven to build a project and run tests. But why not to go even more "groovy" way? XML is not for humans, is it? Lets use Gradle.

The build file

Update: at the end of the post is updated version of the build file.
apply plugin: 'groovy'
apply plugin: 'idea'

def langLevel = 1.7

sourceCompatibility = langLevel
targetCompatibility = langLevel

group = 'com.tamashumi.example.testwithspock'
version = '0.1'

repositories {
mavenLocal()
mavenCentral()
maven { url 'http://oss.sonatype.org/content/repositories/snapshots/' }
}

dependencies {
groovy 'org.codehaus.groovy:groovy-all:2.0.1'
testCompile 'org.spockframework:spock-core:0.7-groovy-2.0-SNAPSHOT'
}

idea {
project {
jdkName = langLevel
languageLevel = langLevel
}
}
As you can see the build.gradle file is almost self-explanatory. Groovy plugin is applied to compile groovy code. It needs groovy-all.jar - declared in version 2.0 at dependencies block just next to Spock in version 0.7. What's most important, mentioned Maven repository URL is added at repositories block.

Project structure and execution

Gradle's default project directory structure is similar to Maven's one. Unfortunately there is no 'create project' task and you have to create it by hand. It's not a big obstacle though. The structure you will create will more or less look as follows:
<project root>

├── build.gradle
└── src
├── main
│ ├── groovy
└── test
└── groovy
To build a project now you can type command gradle build or gradle test to only run tests.

How about Java?

You can test native Java code with Spock. Just add src/main/java directory and a following line to the build.gradle:
apply plugin: 'java'
This way if you don't want or just can't deploy Groovy compiled stuff into your production JVM for any reason, still whole goodness of testing with Spock and Groovy is at your hand.

A silly-simple example

Just to show that it works, here you go with a basic example.

Java simple example class:

public class SimpleJavaClass {

public int sumAll(int... args) {

int sum = 0;

for (int arg : args){
sum += arg;
}

return sum;
}
}

Groovy simple example class:

class SimpleGroovyClass {

String concatenateAll(char separator, String... args) {

args.join(separator as String)
}
}

The test, uhm... I mean the Specification:

class JustASpecification extends Specification {

@Unroll('Sums integers #integers into: #expectedResult')
def "Can sum different amount of integers"() {

given:
def instance = new SimpleJavaClass()

when:
def result = instance.sumAll(* integers)

then:
result == expectedResult

where:
expectedResult | integers
11 | [3, 3, 5]
8 | [3, 5]
254 | [2, 4, 8, 16, 32, 64, 128]
22 | [7, 5, 6, 2, 2]
}

@Unroll('Concatenates strings #strings with separator "#separator" into: #expectedResult')
def "Can concatenate different amount of integers with a specified separator"() {

given:
def instance = new SimpleGroovyClass()

when:
def result = instance.concatenateAll(separator, * strings)

then:
result == expectedResult

where:
expectedResult | separator | strings
'Whasup dude?' | ' ' as char | ['Whasup', 'dude?']
'2012/09/15' | '/' as char | ['2012', '09', '15']
'nice-to-meet-you' | '-' as char | ['nice', 'to', 'meet', 'you']
}
}
To run tests with Gradle simply execute command gradle test. Test reports can be found at <project root>/build/reports/tests/index.html and look kind a like this.


Please note that, thanks to @Unroll annotation, test is executed once per each parameters row in the 'table' at specification's where: block. This isn't a Java label, but a AST transformation magic.

IDE integration

Gradle's plugin for Iintellij Idea

I've added also Intellij Idea plugin for IDE project generation and some configuration for it (IDE's JDK name). To generate Idea's project files just run command: gradle idea There are available Eclipse and Netbeans plugins too, however I haven't tested them. Idea's one works well.

Intellij Idea's plugins for Gradle

Idea itself has a light Gradle support built-in on its own. To not get confused: Gradle has plugin for Idea and Idea has plugin for Gradle. To get even more 'pluginated', there is also JetGradle plugin within Idea. However I haven't found good reason for it's existence - well, maybe excluding one. It shows dependency tree. There is a bug though - JetGradle work's fine only for lang level 1.6. Strangely all the plugins together do not conflict each other. They even give complementary, quite useful tool set.

Running tests under IDE

Jest to add something sweet this is how Specification looks when run with jUnit  runner under Intellij Idea (right mouse button on JustASpecification class or whole folder of specification extending classes and select "Run ...". You'll see a nice view like this.

Building web application

If you need to build Java web application and bundle it as war archive just add plugin by typing the line
apply plugin: 'war'
in the build.gradle file and create a directory src/main/webapp.

Want to know more?

If you haven't heard about Spock or Gradle before or just curious, check the following links:

What next?

The last thing left is to write the real production code you are about to test. No matter will it be Groovy or Java, I leave this to your need and invention. Of course, you are welcome to post a comments here. I'll answer or even write some more posts about the subject.

Important update

Spock version 0.7 has been released, so the above build file doesn't work anymore. It's easy to fix it though. Just remove last dash and a word SNAPSHOT from Spock dependency declaration. Other important thing is that now spock-core depends on groovy-all-2.0.5, so to avoid dependency conflict groovy dependency should be changed from version 2.0.1 to 2.0.5.
Besides oss.sonata.org snapshots maven repository can be removed. No obstacles any more and the build file now looks as follows:
apply plugin: 'groovy'
apply plugin: 'idea'

def langLevel = 1.7

sourceCompatibility = langLevel
targetCompatibility = langLevel

group = 'com.tamashumi.example.testwithspock'
version = '0.1'

repositories {
mavenLocal()
mavenCentral()
}

dependencies {
groovy 'org.codehaus.groovy:groovy-all:2.0.5'
testCompile 'org.spockframework:spock-core:0.7-groovy-2.0'
}

idea {
project {
jdkName = langLevel
languageLevel = langLevel
}
}

33rd Degree day 2 review

Second day of 33rd had no keynotes, and thus was even more intense. A good conference is a conference, where every hour you have a hard dilemma, because there are just too many interesting presentations to see. 33rd was definitely such a conference, and the seconds day really shined.

There were two workshops going on through the day, one about JEE6 and another about parallel programming in Java. I was considering both, but decided to go for presentations instead. Being on the Spring side of the force, I know just as much JEE as I need, and with fantastic GPars (which has Fork/Join, actors, STM , and much more), I won't need to go back to Java concurrency for a while.

GEB - Very Groovy browser automation

Luke Daley works for Gradleware, and apart from being cheerful Australian, he's a commiter to Grails, Spock and a guy behind Geb, a  browser automation lib using WebDriver, similar to Selenium a bit (though without IDE and other features).

I have to admit, there was a time where I really hated Selenium. It just felt so wrong to be writing tests that way, slow, unproductive and against the beauty of TDD. For years I've been treating frontend as a completely different animal. Uncle Bob once said at a Ruby conference: "I'll tell you what my solution to frontend tests is: I just don't". But then, you can only go so far with complex GUIs without tests, and once I've started working with Wicket and its test framework, my perspective changed. If Wicked has one thing done right, it's the frontend testing framework. Sure tests are slow, on par with integration tests, but it is way better than anything where the browser has to start up front, and I could finally do TDD with it.

Working with Grails lately, I was more than eager to learn a proper way to do these kind of tests with Groovy.

GEB looks great. You build your own API for every page you have, using CSS selectors, very similar to jQuery, and then write your tests using your own DSL. Sounds a bit complicated, but assuming you are not doing simple HTML pages, this is probably the way to go fast. I'd have to verify that on a project though, since with frontend, too many things look good on paper and than fall out in code.

The presentation was great, Luke managed to answer all the questions and get people interested. On a side note, WebDriver may become a W3C standard soon, which would really easy browser manipulation for us. Apart from thing I expected Geb to have, there are some nice surprises like working with remote browsers (e.g. IE on remote machine), dumping HTML at the end of the test and even making screenshots (assuming you are not working with headless browser).

Micro services - Java, the Unix Way

James Lewis works for ThoughtWorks and gave a presentation, for which alone it was worth to go to Krakow. No, seriously, that was a gem I really didn't see coming. Let me explain what it was about and then why it was such a mind-opener.
ThoughtWorks had a client, a big investment bank, lots of cash, lots of requirements. They spent five weeks getting the analysis done on the highest possible level, without getting into details yet (JEDI: just enough design initially). The numbers were clear: it was enormous, it will take them forever to finish, and what's worse, requirements were contradictory. The system had to have all three guarantees of the CAP theorem, a thing which is PROVED to be impossible.
So how do you deal with such a request? Being ThoughtWorks you probably never say "we can't", and having an investment bank for a client, you already smell the mountains of freshly printed money. This isn't something you don't want to try, it's just scary and challenging as much as it gets.
And then, looking at the requirements and drawing initial architecture, they've reflected, that there is a way to see the light in this darkness, and not to end up with one, monstrous application, which would be hard to finish and impossible to maintain. They have analyzed flows of data, and came up with an idea.
What if we create several applications, each so small, that you can literally "fit it in your head", each communicating with a simple web protocol (Atom), each doing one thing and one thing only, each with it's own simple embedded web server, each working on it's own port, and finding out other services through some location mechanism. What if we don't treat the web as an external environment for our application, but instead build the system as if it was inside the web, with the advantages of all the web solutions, like proxies, caches, just adding a small queue before each service, to be able to turn it off and on, without loosing anything. And we could even use a different technology, with different pair of CAP guarantees, for each of those services/applications.
Now let me tell you why it's so important for me.
If you read this blog, you may have noticed the subtitle "fighting chaos in the Dark Age of Technology". It's there, because for my whole IT life I've been pursuing one goal: to be able to build things, that would be easy to maintain. Programming is a pure pleasure, and as long as you stay near the "hello world" kind of complexity, you have nothing but fun. If we ever feel burned out, demotivated or puzzled, it's when our systems grow so much, that we can no longer understand what's going on. We lose control. And from that point, it's usually just a way downward, towards complete chaos and pain.
All the architecture, all the ideas, practices and patterns, are there for just this reason - to move the border of complexity further, to make the size of "possible to fit in your head" larger. To postpone going into chaos. To bring order and understanding into our systems.
And that really works. With TDD, DDD, CQRS I can build things which are larger in terms of features, and simpler in terms of complexity. After discovering and understanding the methods (XP, Scrum/Kanbad) my next mental shift came with Domain Driven Design. I've learned the building block, the ideas and the main concept of Bounded Contexts. And that you can and should use a different architecture/tools for each of them, simplifying the code with the usage patterns of that specific context in your ming.
That has changed a lot in my life. No longer I have to choose one database, one language and one architecture for the whole application. I can divide and conquer, choose what I want to sacrifice and what advantages I want here, in this specific place of my app, not worrying about other places where it won't fit.
But there is one problem in here: the limit of technologies I'm using, to keep the system simple, and not require omnipotence to be able to maintain, to fix bugs or implement Change Requests.
And here is the accidental solution, ThoughtWorks' micro services bring: if you system is build of the web, of small services that do one thing only, and communicate through simple protocol (like Atom), there is little code to understand, and in case of bugs or Change Requests, you can just tear down one of the services. and build it anew.
James called that "Small enough to throw them away. Rewrite over maintain". Now, isn't that a brilliant idea? Say you have a system like that, build over seven years ago, and you've got a big bag of new requests from your client. Instead of re-learning old technologies, or paying extra effort to try to bring them up-to-date (which is often simply impossible), you decide which services you are going to rewrite using the best tools of your times, and you do it, never having to dig into the original code, except for specification tests.
Too good to be true? Well, there are caveats. First, you need DevOps in your teams, to get the benefits of the web inside your system, and to build in the we as opposite to against it. Second, integration can be tricky. Third, there is not enough of experience with this architecture, to make it safe. Unless... unless you realize, that UNIX was build this way, with small tools and pipes.
That, perhaps. is the best recommendation possible.

Concurrency without Pain in Pure Java

Throughout the whole conference, Grzegorz Duda had a publicly accessible wall, with sticky notes and two sides: what's bad and what's good. One of the note on the "bad" side was saying: "Sławek Sobótka and Paweł Lipiński at the same time? WTF?". 
I had the same thought. I wanted to see both. I was luckier though, since I'm pretty sure I'll yet be able too see their presentations this year, as 33rd is the first conference in a long run of conferences planned for 2012. Not being able to decide which one to see, I've decided to go for Venkat Subramaniam and his talk about concurrency. Unless we are lucky at 4Developers, we probably won't see Venkat again this year.
Unfortunately for me, the talk ("show" seems like a more proper word), was very basic, and while very entertaining, not deep enough for me. Venkat used Closure STM to show how bad concurrency is in pure Java, and how easy it is with STM. What can I say, it's been repeated so often, it's kind of obvious by now.
Venkat didn't have enough time to show the Actor model in Java. That's sad, as the further his talk, the more interesting it was. Perhaps there should be a few 90min sessions next year?

Smarter Testing with Spock

After the lunch, I had a chance to go for Sławek Sobótka again, but this time I've decided to listen to one of the commiters of Spock, the best thing in testing world since Mockito. 
Not really convinced? Gradle is using Spock (not surprisingly), Spring is starting to use Spock. I've had some experience with Spock, and it was fabulous. We even had a Spock workshop at TouK, lately. I wanted to see what Luke Daley can teach me in an hour. 
That was a time well spent. Apart from things I knew already, Luke explained how to share state between tests (@Shared), how to verify exceptions (thrown()), keep old values of variables (old()), how to parametrize description with @Unroll and #parameterName, how to set up data from db or whatever with <<, and a bit more advanced trick with mocking mechanism. Stubbing with closures was especially interesting.

What's new in Groovy 2.0?

Guillaume Laforge is the project lead of Groovy and his presentation was the opposite to what we could see earlier about next versions of Java. Most visible changes were already done in 1.8, with all the AST transformations, and Guillaume spent some time re-introducing them, but then he moved to 2.0, and here apart from multicatch in "throw", the major thing is static compilation and type checking.
We are in the days, were the performance difference between Java and Groovy falls to a mere 20%.  That's really little compared to where it all started from (orders of magnitude). That's cool. Also, after reading some posts and successful stories about Groovy++ use, I'd really like to try static compilation with this language
Someone from the audience asked a good question. Why not use Groovy++ as the base for static compilation instead. It turned out that Groovy++ author was also there. The main reason Guillaume gave, were small differences in how they want to handle internal things. If static compilation works fine with 2.0, Groovy++ may soon die, I guess.

Scala for the Intrigued


For the last talk this day, I've chosen a bit of Scala, by Venkat Subramaniam. That was unfortunately a completely basic introduction, and after spending 15 minutes listening about differences between var and val, I've left to get prepared to the BOF session, which I had with Maciek Próchniak.

BOF: Beautiful failures


I'm not in the position to review my own talk, and conclude whether it's failure was beautiful or not, but there is one things I've learned from it.
Never, under none circumstances, never drink five coffees the day you give a talk. To keep my mind active without being overwhelmed by all the interesting knowledge, I drank those five coffees, and to my surprise, when the talk started, the adrenaline shot brought me over the level, where you loose your breath, your pulse, and you start to loose control over your own voice. Not a really nice experience. I've had the effects of caffeine intoxication for the next two days. Lesson learned, I'm staying away from black beans for some time.
If you want the slides, you can find them here.
And that was the end of the day. We went to the party, to the afterparty, we got drunk, we got the soft-reset of our caches, and there came another day of the conference.

You can find my review from the last day in here.