MapStruct mapper injection in OSGi Blueprint

What is MapStruct?According to MapStruct website:MapStruct is a code generator that greatly simplifies the implementation of mappings between Java bean types based on a convention over configuration approach. The generated mapping code uses plain metho…

What is MapStruct?

According to MapStruct website:

MapStruct is a code generator that greatly simplifies the implementation of mappings between Java bean types based on a convention over configuration approach. The generated mapping code uses plain method invocations and thus is fast, type-safe and easy to understand.

Inject MapStruct mapper in Blueprint OSGi

Such mappings are sometimes necessary in our integration projects. We also use OSGi to create our applications and Blueprint for dependency injection. Blueprin Maven Plugin makes it very easy to use, providing annotation support.

MapStruct supports component models like cdi, spring and jsr330, so generated classes could be used as beans. Fortunately, Blueprint Maven Plugin uses annotations from JSR 330, such as Singleton or Named.

The only thing we have to do is to add property componentModel with value jsr330 to a mapping interface:

@Mapper(componentModel = "jsr330")
public interface PersonMapper {
    Person toDomain(PersonDto personDto);

and now we can inject PersonMapper to our beans:

public class CreatePersonHandler {
    private final PersonRepository personRepository;
    private final PersonMapper personMapper;

    // ...

Blueprint Maven Plugin will generate an XML file with bean PersonMapperImpl and inject it to CreatePersonHandler:

<?xml version="1.0" encoding="UTF-8"?><blueprint xmlns="">
    <bean id="createPersonHandler" class="com.github.alien11689.osgi.mapstructblueprint.CreatePersonHandler">
        <argument ref="personRepository"/>
        <argument ref="personMapperImpl"/>
    <bean id="personMapperImpl" class="com.github.alien11689.osgi.mapstructblueprint.PersonMapperImpl"/>
    <bean id="personRepository" class="com.github.alien11689.osgi.mapstructblueprint.PersonRepository"/>

Generate all mappers with JSR 330 annotations

If you have multiple mappers and all of them should be beans, then you can simply add one compiler argument in configuration and all the mappers will have @Singleton and @Named annotations by default.

<?xml version="1.0" encoding="UTF-8"?>
<project xmlns=""

Try it on your own

The code is available at Github.

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Super Confitura Man

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion - two TouK employees, that with me formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character - hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen


Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines - list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know.


During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this:

  1. Barister Lingerie 158 - 1450 points
  2. Boilerdang Custardbath 386 - 1060 points
  3. Benadryl Clarytin 306 - 870 points

And the obligatory scoreboard screenshot:

Confitura 03


The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad - turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed - thou the fix is a bit hackish :)

These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on:

  • google chrome kept asking for the permission to use webcam - this was very annoying, and all the info found on the web did not work - StackOverflow thread
  • it was hard to start the game with QR code - either the codes were too small, or the lighting around that area was inappropriate - I think this issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura.

Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure - at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem.

Source code

All of the sources for the game can be found here TouK/confitura-man.

The repository is split into two parts:

  • game - HTML5 game
  • server - clojure based backend server

To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than run $ grunt from game’s directory.

To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html - and the game starts.


Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything - feel free to contact me by mail or twitter @zygm0nt

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion

33rd Degree day 2 review

Second day of 33rd had no keynotes, and thus was even more intense. A good conference is a conference, where every hour you have a hard dilemma, because there are just too many interesting presentations to see. 33rd was definitely such a conference, and the seconds day really shined.

There were two workshops going on through the day, one about JEE6 and another about parallel programming in Java. I was considering both, but decided to go for presentations instead. Being on the Spring side of the force, I know just as much JEE as I need, and with fantastic GPars (which has Fork/Join, actors, STM , and much more), I won't need to go back to Java concurrency for a while.

GEB - Very Groovy browser automation

Luke Daley works for Gradleware, and apart from being cheerful Australian, he's a commiter to Grails, Spock and a guy behind Geb, a  browser automation lib using WebDriver, similar to Selenium a bit (though without IDE and other features).

I have to admit, there was a time where I really hated Selenium. It just felt so wrong to be writing tests that way, slow, unproductive and against the beauty of TDD. For years I've been treating frontend as a completely different animal. Uncle Bob once said at a Ruby conference: "I'll tell you what my solution to frontend tests is: I just don't". But then, you can only go so far with complex GUIs without tests, and once I've started working with Wicket and its test framework, my perspective changed. If Wicked has one thing done right, it's the frontend testing framework. Sure tests are slow, on par with integration tests, but it is way better than anything where the browser has to start up front, and I could finally do TDD with it.

Working with Grails lately, I was more than eager to learn a proper way to do these kind of tests with Groovy.

GEB looks great. You build your own API for every page you have, using CSS selectors, very similar to jQuery, and then write your tests using your own DSL. Sounds a bit complicated, but assuming you are not doing simple HTML pages, this is probably the way to go fast. I'd have to verify that on a project though, since with frontend, too many things look good on paper and than fall out in code.

The presentation was great, Luke managed to answer all the questions and get people interested. On a side note, WebDriver may become a W3C standard soon, which would really easy browser manipulation for us. Apart from thing I expected Geb to have, there are some nice surprises like working with remote browsers (e.g. IE on remote machine), dumping HTML at the end of the test and even making screenshots (assuming you are not working with headless browser).

Micro services - Java, the Unix Way

James Lewis works for ThoughtWorks and gave a presentation, for which alone it was worth to go to Krakow. No, seriously, that was a gem I really didn't see coming. Let me explain what it was about and then why it was such a mind-opener.
ThoughtWorks had a client, a big investment bank, lots of cash, lots of requirements. They spent five weeks getting the analysis done on the highest possible level, without getting into details yet (JEDI: just enough design initially). The numbers were clear: it was enormous, it will take them forever to finish, and what's worse, requirements were contradictory. The system had to have all three guarantees of the CAP theorem, a thing which is PROVED to be impossible.
So how do you deal with such a request? Being ThoughtWorks you probably never say "we can't", and having an investment bank for a client, you already smell the mountains of freshly printed money. This isn't something you don't want to try, it's just scary and challenging as much as it gets.
And then, looking at the requirements and drawing initial architecture, they've reflected, that there is a way to see the light in this darkness, and not to end up with one, monstrous application, which would be hard to finish and impossible to maintain. They have analyzed flows of data, and came up with an idea.
What if we create several applications, each so small, that you can literally "fit it in your head", each communicating with a simple web protocol (Atom), each doing one thing and one thing only, each with it's own simple embedded web server, each working on it's own port, and finding out other services through some location mechanism. What if we don't treat the web as an external environment for our application, but instead build the system as if it was inside the web, with the advantages of all the web solutions, like proxies, caches, just adding a small queue before each service, to be able to turn it off and on, without loosing anything. And we could even use a different technology, with different pair of CAP guarantees, for each of those services/applications.
Now let me tell you why it's so important for me.
If you read this blog, you may have noticed the subtitle "fighting chaos in the Dark Age of Technology". It's there, because for my whole IT life I've been pursuing one goal: to be able to build things, that would be easy to maintain. Programming is a pure pleasure, and as long as you stay near the "hello world" kind of complexity, you have nothing but fun. If we ever feel burned out, demotivated or puzzled, it's when our systems grow so much, that we can no longer understand what's going on. We lose control. And from that point, it's usually just a way downward, towards complete chaos and pain.
All the architecture, all the ideas, practices and patterns, are there for just this reason - to move the border of complexity further, to make the size of "possible to fit in your head" larger. To postpone going into chaos. To bring order and understanding into our systems.
And that really works. With TDD, DDD, CQRS I can build things which are larger in terms of features, and simpler in terms of complexity. After discovering and understanding the methods (XP, Scrum/Kanbad) my next mental shift came with Domain Driven Design. I've learned the building block, the ideas and the main concept of Bounded Contexts. And that you can and should use a different architecture/tools for each of them, simplifying the code with the usage patterns of that specific context in your ming.
That has changed a lot in my life. No longer I have to choose one database, one language and one architecture for the whole application. I can divide and conquer, choose what I want to sacrifice and what advantages I want here, in this specific place of my app, not worrying about other places where it won't fit.
But there is one problem in here: the limit of technologies I'm using, to keep the system simple, and not require omnipotence to be able to maintain, to fix bugs or implement Change Requests.
And here is the accidental solution, ThoughtWorks' micro services bring: if you system is build of the web, of small services that do one thing only, and communicate through simple protocol (like Atom), there is little code to understand, and in case of bugs or Change Requests, you can just tear down one of the services. and build it anew.
James called that "Small enough to throw them away. Rewrite over maintain". Now, isn't that a brilliant idea? Say you have a system like that, build over seven years ago, and you've got a big bag of new requests from your client. Instead of re-learning old technologies, or paying extra effort to try to bring them up-to-date (which is often simply impossible), you decide which services you are going to rewrite using the best tools of your times, and you do it, never having to dig into the original code, except for specification tests.
Too good to be true? Well, there are caveats. First, you need DevOps in your teams, to get the benefits of the web inside your system, and to build in the we as opposite to against it. Second, integration can be tricky. Third, there is not enough of experience with this architecture, to make it safe. Unless... unless you realize, that UNIX was build this way, with small tools and pipes.
That, perhaps. is the best recommendation possible.

Concurrency without Pain in Pure Java

Throughout the whole conference, Grzegorz Duda had a publicly accessible wall, with sticky notes and two sides: what's bad and what's good. One of the note on the "bad" side was saying: "Sławek Sobótka and Paweł Lipiński at the same time? WTF?". 
I had the same thought. I wanted to see both. I was luckier though, since I'm pretty sure I'll yet be able too see their presentations this year, as 33rd is the first conference in a long run of conferences planned for 2012. Not being able to decide which one to see, I've decided to go for Venkat Subramaniam and his talk about concurrency. Unless we are lucky at 4Developers, we probably won't see Venkat again this year.
Unfortunately for me, the talk ("show" seems like a more proper word), was very basic, and while very entertaining, not deep enough for me. Venkat used Closure STM to show how bad concurrency is in pure Java, and how easy it is with STM. What can I say, it's been repeated so often, it's kind of obvious by now.
Venkat didn't have enough time to show the Actor model in Java. That's sad, as the further his talk, the more interesting it was. Perhaps there should be a few 90min sessions next year?

Smarter Testing with Spock

After the lunch, I had a chance to go for Sławek Sobótka again, but this time I've decided to listen to one of the commiters of Spock, the best thing in testing world since Mockito. 
Not really convinced? Gradle is using Spock (not surprisingly), Spring is starting to use Spock. I've had some experience with Spock, and it was fabulous. We even had a Spock workshop at TouK, lately. I wanted to see what Luke Daley can teach me in an hour. 
That was a time well spent. Apart from things I knew already, Luke explained how to share state between tests (@Shared), how to verify exceptions (thrown()), keep old values of variables (old()), how to parametrize description with @Unroll and #parameterName, how to set up data from db or whatever with <<, and a bit more advanced trick with mocking mechanism. Stubbing with closures was especially interesting.

What's new in Groovy 2.0?

Guillaume Laforge is the project lead of Groovy and his presentation was the opposite to what we could see earlier about next versions of Java. Most visible changes were already done in 1.8, with all the AST transformations, and Guillaume spent some time re-introducing them, but then he moved to 2.0, and here apart from multicatch in "throw", the major thing is static compilation and type checking.
We are in the days, were the performance difference between Java and Groovy falls to a mere 20%.  That's really little compared to where it all started from (orders of magnitude). That's cool. Also, after reading some posts and successful stories about Groovy++ use, I'd really like to try static compilation with this language
Someone from the audience asked a good question. Why not use Groovy++ as the base for static compilation instead. It turned out that Groovy++ author was also there. The main reason Guillaume gave, were small differences in how they want to handle internal things. If static compilation works fine with 2.0, Groovy++ may soon die, I guess.

Scala for the Intrigued

For the last talk this day, I've chosen a bit of Scala, by Venkat Subramaniam. That was unfortunately a completely basic introduction, and after spending 15 minutes listening about differences between var and val, I've left to get prepared to the BOF session, which I had with Maciek Próchniak.

BOF: Beautiful failures

I'm not in the position to review my own talk, and conclude whether it's failure was beautiful or not, but there is one things I've learned from it.
Never, under none circumstances, never drink five coffees the day you give a talk. To keep my mind active without being overwhelmed by all the interesting knowledge, I drank those five coffees, and to my surprise, when the talk started, the adrenaline shot brought me over the level, where you loose your breath, your pulse, and you start to loose control over your own voice. Not a really nice experience. I've had the effects of caffeine intoxication for the next two days. Lesson learned, I'm staying away from black beans for some time.
If you want the slides, you can find them here.
And that was the end of the day. We went to the party, to the afterparty, we got drunk, we got the soft-reset of our caches, and there came another day of the conference.

You can find my review from the last day in here.

Apache HISE + Apache Camel

Check out this SlideShare Presentation: Apache HISE + Apache CamelView more presentations from Rafal Rusin.Check out this SlideShare Presentation: Apache HISE + Apache CamelView more presentations from Rafal Rusin.