Context menu or Action buttons ?

Recently I was drawn into one of those UI “religious” disputes that has no easy answers and usually both sides are right. One of our web developers was trying out new web tech (with pretty rich widget library) and started to question himself about some basic usability decisions. The low level problem in this case is usually brought to “which widget should I use ?”. I’m not fond of bringing the usability problems to questions: Should I use Tabs over Menu ? Or should I use Context menu instead of buttons panel ? But sometimes if time is crucial factor and other usability levels are by default not addressed at all – better developer that asks those basic questions than developer that do not question himself at all.

Recently I was drawn into one of those UI “religious” disputes that has no easy answers and usually both sides are right. One of our web developers was trying out new web tech (with pretty rich widget library) and started to question himself about some basic usability decisions. The low level problem in this case is usually brought to “which widget should I use ?”. I’m not fond of bringing the usability problems to questions: Should I use Tabs over Menu ? Or should I use Context menu instead of buttons panel ? But sometimes if time is crucial factor and other usability levels are by default not addressed at all – better developer that asks those basic questions than developer that do not question himself at all. One of often “problematic” choice that is bring up by web developers is should user launch actions on selected objects (one of many or some of many) by “Context menu” or “Action buttons”. Basic example is shown below and it is usually a table or list of components that has some defined actions (i.e. on table where rows are single orders change status of selected order would be on of possible actions). Of course there are many other solutions that can be implemented (some actions can be handled directly in table row or cell) but narrowing choice to those two was subject of mentioned discussion. During those hot and fast discussions I wasn’t able to point out pros and cons of both solution that’s why I decided to grab them all in this one short post. I hope it will be helpful for same lone developers that thirstily look for best practise or choice while the answer is usually much contextual…

Action button panel

example_view_1

(plus) Pros

  • Clear indication of where and how many actions you can apply to selected row (or other selected object)
  • If action panel is visible all the time theme has expectable behaviour (at least if you are consistent at where you position your action panel)
  • Accessible solution on most mediums (mouse, touch screens, other pointing devices), panel can be bookmarked to be heard on reading devices
  • Action panel can be combined with Details panel (if there is enough space)
  • Actions can be described very precisely

(minus) Cons

  • Space consumption, even if some actions can be hidden under “Advanced” button, this design is always more “stuffed”
  • Can generate (sometimes really long) extra mouse moves and additional clicks
  • Keyboard support may be difficult if rows or selected widgets also use navigations buttons (tab key, arrows etc.)

Context menu

{#Test-Contextmenu}

example_view_2

(plus) Pros

  • If you stick to short action names space consumption is minimal and since it’s used only during action selection it’s also less perceptible
  • Much faster if you use mouse or keyboard (with context menu shortcut / button)
  • Actions can be organised in tree like hierarchy which can be navigated (expanded) with minimal mouse moves and no additional mouse clicks
  • Nicely combines with drag&drop or multi record actions

(minus) Cons

  • Since context menu is invisible until explicitly called some people may not be aware that there are any actions available on selected objects
  • Poor support on some touch pads or touch screens, problematic support on screen readers
  • If used in web applications it overrides default browser context menu which can be a nuisance for some users

Why not both ?

{#Test-Whynotboth%3F}

example_view_3

(plus) Pros

  • Beginners has clear indication of where and what actions are available on selected objects
  • Advanced users can use faster context menu approach, that do not confuse beginners (they still has their action buttons)
  • Action buttons panel can be compressed to minimum, only to show most important actions (other actions can be hidden under “Advanced” button)
  • Action panel can be combined with Details panel, since action buttons would be minimal, there should be more space for details
  • Hide action panel option if workspace size is crucial (i.e. some clients has limited screen size) and users are aware of context menu

(minus) Cons

  • Initially you still loose some fix space
  • Redundancy may be confusing for some users (although this con is questionable – unaware beginners do not see any redundancy, advanced users can hide action panel if it REALLY bothers them)

Summary Choice between Context menu or Action buttons panel is pretty contextual and “right” choice strongly depends on supported media and user group. However there is pretty good “mix” solution that gives more pros than cons (unless redundancy is big problem for you) and will satisfy unaware beginners and users that strives for fast actions. If you come to mentioned choice, always give a chance to “why not both ?” scenario.

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Thought static method can’t be easy to mock, stub nor track? Wrong!

No matter why, no matter is it a good idea. Sometimes one just wants to check or it's necessary to be done. Mock a static method, woot? Impossibru!

In pure Java world it is still a struggle. But Groovy allows you to do that really simple. Well, not groovy alone, but with a great support of Spock.

Lets move on straight to the example. To catch some context we have an abstract for the example needs. A marketing project with a set of offers. One to many.

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class OfferFacadeSpec extends Specification {

    OfferFacade facade = new OfferFacade()

    def setup() {
        GroovyMock(Project, global: true)
    }

    def 'delegates an add offer call to the domain with proper params'() {
        given:
            Map params = [projId: projectId, name: offerName]

        when:
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        then:
            1 * Project.addOffer(projectId, _) >> { projId, offer -> offer }
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        where:
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            1         | 'an Offer'
            15        | 'whasup!?'
            123       | 'doskonała oferta - kup teraz!'
    }
}
So we test a facade responsible for handling "add offer to the project" call triggered  somewhere in a GUI.
We want to ensure that static method Project.addOffer(long, Offer) will receive correct params when java.util.Map with user form input comes to the facade.add(params).
This is unit test, so how Project.addOffer() works is out of scope. Thus we want to stub it.

The most important is a GroovyMock(Project, global: true) statement.
What it does is modifing Project class to behave like a Spock's mock. 
GroovyMock() itself is a method inherited from Specification.  The global flag is necessary to enable mocking static methods.
However when one comes to the need of mocking static method, author of Spock Framework advice to consider redesigning of implementation. It's not a bad advice, I must say.

Another important thing are assertions at then: block. First one checks an interaction, if the Project.addOffer() method was called exactly once, with a 1st argument equal to the projectId and some other param (we don't have an object instance yet to assert anything about it).
Right shit operator leads us to the stub which replaces original method implementation by such statement.
As a good stub it does nothing. The original method definition has return type Offer. The stub needs to do the same. So an offer passed as the 2nd argument is just returned.
Thanks to this we can assert about name property if it's equal with the value from params. If no return was designed the name could be checked inside the stub Closure, prefixed with an assert keyword.

Worth of  mentioning is that if you want to track interactions of original static method implementation without replacing it, then you should try using GroovySpy instead of GroovyMock.

Unfortunately static methods declared at Java object can't be treated in such ways. Though regular mocks and whole goodness of Spock can be used to test pure Java code, which is awesome anyway :)No matter why, no matter is it a good idea. Sometimes one just wants to check or it's necessary to be done. Mock a static method, woot? Impossibru!

In pure Java world it is still a struggle. But Groovy allows you to do that really simple. Well, not groovy alone, but with a great support of Spock.

Lets move on straight to the example. To catch some context we have an abstract for the example needs. A marketing project with a set of offers. One to many.

import spock.lang.Specification

class OfferFacadeSpec extends Specification {

    OfferFacade facade = new OfferFacade()

    def setup() {
        GroovyMock(Project, global: true)
    }

    def 'delegates an add offer call to the domain with proper params'() {
        given:
            Map params = [projId: projectId, name: offerName]

        when:
            Offer returnedOffer = facade.add(params)

        then:
            1 * Project.addOffer(projectId, _) >> { projId, offer -> offer }
            returnedOffer.name == params.name

        where:
            projectId | offerName
            1         | 'an Offer'
            15        | 'whasup!?'
            123       | 'doskonała oferta - kup teraz!'
    }
}
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We want to ensure that static method Project.addOffer(long, Offer) will receive correct params when java.util.Map with user form input comes to the facade.add(params).
This is unit test, so how Project.addOffer() works is out of scope. Thus we want to stub it.

The most important is a GroovyMock(Project, global: true) statement.
What it does is modifing Project class to behave like a Spock's mock. 
GroovyMock() itself is a method inherited from Specification.  The global flag is necessary to enable mocking static methods.
However when one comes to the need of mocking static method, author of Spock Framework advice to consider redesigning of implementation. It's not a bad advice, I must say.

Another important thing are assertions at then: block. First one checks an interaction, if the Project.addOffer() method was called exactly once, with a 1st argument equal to the projectId and some other param (we don't have an object instance yet to assert anything about it).
Right shit operator leads us to the stub which replaces original method implementation by such statement.
As a good stub it does nothing. The original method definition has return type Offer. The stub needs to do the same. So an offer passed as the 2nd argument is just returned.
Thanks to this we can assert about name property if it's equal with the value from params. If no return was designed the name could be checked inside the stub Closure, prefixed with an assert keyword.

Worth of  mentioning is that if you want to track interactions of original static method implementation without replacing it, then you should try using GroovySpy instead of GroovyMock.

Unfortunately static methods declared at Java object can't be treated in such ways. Though regular mocks and whole goodness of Spock can be used to test pure Java code, which is awesome anyway :)

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