Subtle feature of CONNECT BY

Hierarchical queries (CONNECT BY … START WITH …) are used when retrieving data from tree-like structures. You use them if for example you want to retrieve all people who are directly or indirectly below a certain person in a company hierarchy. However, if you use joins and add some other conditions in the WHERE clause then the effect of the query is not obvious.

The good description of hierarchical queries can be found on the page

http://download.oracle.com/docs/cd/B10501_01/server.920/a96540/queries4a.htm#2053937 There are 2 important points in this article:
* If the|WHERE| predicate contains a join, Oracle applies the join predicates /before/ doing the |CONNECT| |BY| processing.
* If the |WHERE| clause does not contain a join, Oracle applies all predicates other than the|CONNECT| |BY| predicates _/after/_doing the |CONNECT| |BY|processing without affecting the other rows of the hierarchy. What does it mean? How does it work? In order to explain this I will describe the error I came across before I understood how the hierarchical queries really work. The query was meant to return all direct and not direct superiors for a given customer (some customers work in companies).

SELECT c.* FROM customer_all c
CONNECT BY PRIOR c.customer_id_high = c.customer_id
START WITH c.customer_id = :cust_id

This worked fine. However we had to change the query in order to return billing address of customers. Each customer can have many addresses, but only one of them is a billing one. Such address has the flag CCBILL set to ‘X’. Thus, the query was changed into this one:

SELECT level, c.*, cc.*
  FROM customer_all c,
       ccontact_all cc
 WHERE c.customer_id = cc.customer_id
   AND cc.ccbill = 'X'
CONNECT BY PRIOR c.customer_id_high = c.customer_id
START WITH c.customer_id = :cust_id

That was a mistake. The condition c.customer_id = cc.customer_id was applied before CONNECT BY whearas cc.ccbill = ‘X’ was executed after CONNECT BY. A customer (let’s suppose his/her customer_id = 123456) had two addresses, while his superior had one address and his superior’s superior had also one address. The query was executed in the following way (I omit stage irrelevant to this example): Stage 1: 2 records are found for the client 123456: one for his billing address and one for another address. They have LEVEL=1 Stage 2: CONNECT BY clause is applied to both records with LEVEL=1 from the previous stage. Thus, the superior of 123456 is added twice to the result set and there are two records with LEVEL=2 Stage 3: CONNECT BY clause is applied to both records with LEVEL=2 from the previous stage. Thus the superior of the superior of 123456 is added twice to the result set and there are two records with LEVEL=3 Stage 4: The non-billing address of customer 123456 is removed from the result set, but his superiors records which were added because of this record are not removed, as their address is not a billing one (they do not have any non-billing address). As a result, the query returned 5 records, although it was expected to return 3 records. The records of the superior and superior’s superior were duplicated because of the second address of 123456. The record with the second address was removed but the branch it created was preserved. The solution was to check in CONNECT BY clause if the address in the PRIOR record is the billing one

SELECT level, c.*, cc.*
  FROM customer_all c, ccontact_all cc
 WHERE c.customer_id = cc.customer_id
   AND cc.ccbill = 'X'
CONNECT BY PRIOR c.customer_id_high = c.customer_id
       AND PRIOR cc.ccbill = 'X'
 START WITH c.customer_id = :cust_id

There is a clearer solution available – to make a join with addresses table after executing the hierarchical query:

SELECT *
  FROM (SELECT c. *
          FROM customer_all c,
        CONNECT BY PRIOR c.customer_id_high = c.customer_id
         START WITH c.customer_id = :cust_id) c,
       ccontract_all cc
 WHERE c.customer_id = cc.customer_id
   AND cc.ccbill = 'X'

There is another interesting issue. When I changed the join to ANSI style (JOIN … ON instead of condition in the WHERE clause) then the execution time increased a few hundred thousand times. It seems that Oracle 9 on which I tested this query does not cope well with ANSI join syntax. This is not a surprise. Once we had to rapidly convert many views in a system. They used ANSI-style joins and when they were used in queries using Oracle-style joins then their performance dropped rapidly. We had to convert the views to use Oracle-style joins.

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Super Confitura Man

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion - two TouK employees, that with me formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character - hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen

Technicalities

Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines - list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know.

Statistics

During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this:

  1. Barister Lingerie 158 - 1450 points
  2. Boilerdang Custardbath 386 - 1060 points
  3. Benadryl Clarytin 306 - 870 points

And the obligatory scoreboard screenshot:

Confitura 03

Obstacles

The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad - turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed - thou the fix is a bit hackish :)

These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on:

  • google chrome kept asking for the permission to use webcam - this was very annoying, and all the info found on the web did not work - StackOverflow thread
  • it was hard to start the game with QR code - either the codes were too small, or the lighting around that area was inappropriate - I think this issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura.

Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure - at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem.

Source code

All of the sources for the game can be found here TouK/confitura-man.

The repository is split into two parts:

  • game - HTML5 game
  • server - clojure based backend server

To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than run $ grunt from game’s directory.

To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html - and the game starts.

Conclusion

Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything - feel free to contact me by mail or twitter @zygm0nt

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion