Friends with benefits

Back when I was at my first university, working on my B.Sc., it was obvious for us, students, to always try to get into any possible, open IT event in the town. We were hungry for knowledge, for experience, anxious looking at the future. One of the really bad professors out there, told us on the first lecture, that whatever we learn is going to be outdated the moment we learn it. He said that we won’t be able to keep up the pace, that we will burn out, we will be replaced by some newfags before we even learn to do the job. And there is no hope for us.

It wasn’t a good university, it was a young one. A young university in a small town, with very old professors. Some of those guys were there, because no one else would take them. So yeah, we were anxious. Anxious that we are not getting any good education, anxious we will not find a good job afterwards, anxious we will become burned out before we know it.

But we were also very young, young enough to believe, we won’t be giving it up without a fight. And thus we were learning on our own, reading books, coding, getting together and sharing what little knowledge we had. And we applied for every interesting position around, to get as much experience as we could.

Not that we had many options. As I said, it was a small town.

After B.Sc., I moved to Warsaw. Started my M.Sc. at another university, which turned out to be no better, but it didn’t matter anymore. I had a good job as a programmer, with fantastic, smart people. In half a year, I learned more, than in five years at all the universities.

Then I moved to another company. Changed the technology stack completely. Started anew, and had great time learning from all those smart people around me, and teaching them whatever I could.

And there was not a single event I would attend to, or hear anybody do it. It seemed like a thing of the past. We had so much knowledge to learn inside the company, why move, why go anywhere at all?

And then I switched my technology stack again. I joined TouK. This time, however, it seemed like I could spread a lot more knowledge about TDD, OOP and good practices, than before. But to do that, I had to fill the holes in my knowledge really fast. So I got myself some books, some RSS’es, some tutorials. One day, my boss sent us an invitation for a Warsaw Java User Group meeting. Some guys were coming. I signed up to the mailing group, and off I went.

There I was, back at the University, getting to know other hairy guys at WJUG meetings, learning about their craft, their interests, and their passions. Encouraged by someone, I went to a conference. Then another. I started attending conferences on regular basis. Actually, I started attending all the Java conferences in Poland. And there are quite a few, I tell you.

Something strange happened. Apart from the technologies, personal experiences, tricks and traps, I learned something completely different. I knew I was getting tired by everyday work, that my energy was much higher after right after holidays, and I’d be much less efficient just before one. I knew I could find myself burned out, one day. I heard a story here and there, in the kitchen, over the coffee table. Someone with a sad look would mention, he has no fun anymore. The job became tiresome. Someone would talk about buying a farm. Or a workshop. Getting out of this line of work.

But at those WJUG meetings, at those conferences, my energy was replenished. The enthusiasm and passion for cool technology, hanging right out in the air, would be contagious. The people, with eyes burning bright for great things they could learn and bring back home… I could feel their hunger for knowledge. And I was back, to my student years again, feeling everything is possible. Not anxious about my future this time.

That was great.

I wanted to help those, who make it happen. To somehow thank them. And I could do that in two ways: either by helping organize, or by sharing what I knew. I prepared a small presentation about Craftsmanship for WJUG, and got a positive feedback. Then I had another, about Spring Security, and another, and so on. Then I answered a call for papers, and got myself speaking at conferences. And it was great too. I joined another great group, Agile Warsaw. I even organized a weekly workshop, here at TouK, to get all the shy people to share, and learn how good it feels.

I have to confess, though. Speaking at conferences is a terrible strain for an anti-social, hairy guy like me. There is so much stress involved. If I wanted to be in spotlights, I wouldn’t become a programmer in the first place. No one digs inside computers, because of love for humanity, I suppose.

Local group meetings, like WJUG, are a completely different story, however. Those are semi-formal, with 50-150 people in an old University assembly hall, with half of them hairy sociopaths in Amiga Forever T-shirts or alike, with beards that would make Richards Stallman proud, swearing like Linus Torvalds when he was thanking Nvidia, and making jokes that would fit right into bash.org, xkcd or the Jargon File. It feels good to be around them. It feels at home.

This is as close to demoscene-kind-of-feeling, as my old ass gets. Preparing a talk for them, apart from motivating me to dig the subject thoroughly, is even better.

One of the unforeseen consequences of getting out to conferences and meetings, is that you get a lot of cool gadgets. A hat from oracle, a ninja coder from Amazon, an energy drink from Microsoft with Linux/PHP/Ruby all over it, a nerd pistol, tons of T-shirts. I didn’t have to buy a T-shirt for years. Sometimes, you even get a licence or a ticket.

Thanks to WJUG, I have the IntelliJ Idea and JProfiler, both of which are extremely good and handy pieces of software.

And yesterday… well yesterday, I got a ticket for Devoxx in Belgium, saving me a few hundred Euros.

So in case you didn’t already, get your lazy ass out, and join a local technology group, go to conferences, write a blog, share with people. You’ll be surprised by the unforeseen benefits.

Even if you are a hairy sociopath, like me.

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Super Confitura Man

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion - two TouK employees, that with me formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character - hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen

Technicalities

Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines - list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know.

Statistics

During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this:

  1. Barister Lingerie 158 - 1450 points
  2. Boilerdang Custardbath 386 - 1060 points
  3. Benadryl Clarytin 306 - 870 points

And the obligatory scoreboard screenshot:

Confitura 03

Obstacles

The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad - turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed - thou the fix is a bit hackish :)

These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on:

  • google chrome kept asking for the permission to use webcam - this was very annoying, and all the info found on the web did not work - StackOverflow thread
  • it was hard to start the game with QR code - either the codes were too small, or the lighting around that area was inappropriate - I think this issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura.

Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure - at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem.

Source code

All of the sources for the game can be found here TouK/confitura-man.

The repository is split into two parts:

  • game - HTML5 game
  • server - clojure based backend server

To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than run $ grunt from game’s directory.

To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html - and the game starts.

Conclusion

Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything - feel free to contact me by mail or twitter @zygm0nt

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion