Agile UX – Confitura 2013

I już po tego rocznej confiturze… Odpowiadając na liczne zapytania po prezentacji “Agile UX – czyli jak połączyć zwinność z używalnością” zamieszczam poniżej zestaw materiałów do których nawiązywałem w trakcie prezentacji. W załączniku do tego wpisu znajdziecie też slajdy z prezentacji. Obawiam się, że nagranie z prezentacji może nie być udostępnione ze względu na problemy techniczne :( Kilka przydatnych linków:

User Interface (UX) Techniques – Janne Jul Jensen
Dave Nicolette – My personal agile journey
Advanced Common Sense
Agile UX – slajdy z prezentacji

P.S. Dzięki wielkie za feedback!

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Simple trick to DRY your Grails controller

Grails controllers are not very DRY. It's easy to find duplicated code fragments in default generated controller. Take a look at code sample below. It is duplicated four times in show, edit, update and delete actions:

class BookController {
def show() {
def bookInstance = Book.get(params.id)
if (!bookInstance) {
flash.message = message(code: 'default.not.found.message', args: [message(code: 'book.label', default: 'Book'), params.id])
redirect(action: "list")
return
}
[bookInstance: bookInstance]
}
}

Why is it duplicated?

There is a reason for that duplication, though. If you move this snippet to a method, it can redirect to "list" action, but it can't prevent controller from further execution. After you call redirect, response status changes to 302, but after method exits, controller still runs subsequent code.

Solution

At TouK we've implemented a simple trick to resolve that situation:

  1. wrap everything with a simple withStoppingOnRender method,
  2. whenever you want to render or redirect AND stop controller execution - throw EndRenderingException.

We call it Big Return - return from a method and return from a controller at once. Here is how it works:

class BookController {
def show(Long id) {
withStoppingOnRender {
Book bookInstance = Book.get(id)
validateInstanceExists(bookInstance)
[bookInstance: bookInstance]
}
}

protected Object withStoppingOnRender(Closure closure) {
try {
return closure.call()
} catch (EndRenderingException e) {}
}

private void validateInstanceExists(Book instance) {
if (!instance) {
flash.message = message(code: 'default.not.found.message', args: [message(code: 'book.label', default: 'Book'), params.id])
redirect(action: "list")
throw new EndRenderingException()
}
}
}

class EndRenderingException extends RuntimeException {}

Example usage

For simple CRUD controllers, you can use this solution and create some BaseController class for your controllers. We use withStoppingOnRender in every controller so code doesn't look like a spaghetti, we follow DRY principle and code is self-documented. Win-win-win! Here is a more complex example:

class DealerController {
@Transactional
def update() {
withStoppingOnRender {
Dealer dealerInstance = Dealer.get(params.id)
validateInstanceExists(dealerInstance)
validateAccountInExternalService(dealerInstance)
checkIfInstanceWasConcurrentlyModified(dealerInstance, params.version)
dealerInstance.properties = params
saveUpdatedInstance(dealerInstance)
redirectToAfterUpdate(dealerInstance)
}
}
}

Context menu or Action buttons ?

Recently I was drawn into one of those UI "religious" disputes that has no easy answers and usually both sides are right. One of our web developers was trying out new web tech (with pretty rich widget library) and started to question himself about some basic usability decisions. The low level problem in this case is usually brought to "which widget should I use ?". I'm not fond of bringing the usability problems to questions: Should I use Tabs over Menu ? Or should I use Context menu instead of buttons panel ? But sometimes if time is crucial factor and other usability levels are by default not addressed at all - better developer that asks those basic questions than developer that do not question himself at all.