What is NoSQL good for?

… or how I ended up writing a CouchDB proof of concept app?

Once upon a time I set out on a journey to discover the NoSQL land. I’ve decided that doing simple queries wouldn’t be interesting enough. That’s why I’ve chose to create an app that would be based on some NoSQL database. The main idea was to create an app, that would dynamically update itself with geographic data flowing in. Since there are myriads of geo-data that are available on the internet, you can pick your favorite one and load them into your SQL database of choice. In my case the primary source of data was a proprietary database, or more specifically – one table in it continuously updated with new data. To make that data visible on my map I needed to: * buffer the huge amount of those records – so as not to overhoul other services with large traffic, and not to flood the frontend * convert then to my representation * display them – have presentation layer in a browser – since browser-based frontend was the easiest and fastest to develop The idea of the front-end HTML page was to show new points on the map. From the moment of opening the page records that appear in database table should be shown interactively on the screen.

Toys used

For the first step I chose to use RabbitMQ broker. A queue on the broker would receive messages – one message per database table’s row. Then I’d use some simple groovy middle ware to convert the data to appropriate format and put it onto another db – this time db specific to my app. You may ask why incorporate another database. It would be good for separating environments – assuming the original data contains some vulnerable content that should be anatomised, or we just don’t feel comfortable exposing the whole database of some XYZ-system just to have access to its one table. Since for my presentation layer I chose HTML+JS without any application server-based back-end I’ve decided on CouchDB . This seemed like a perfect match for this scenario. Why? – ease of use, REST API, with JSON responses – just great for interacting with my simple front-end. The flow of things was as shown on the image below:

diagram

Avro – for the beginning

As you can see, I’ve chosen JSON as my data-format. I’ve been considering Apache Avro in the first place but using it was a real pain in the ass. Avro itself is used in Apache Hadoop as a serialization layer, so it would seem OK, but it has virtually no documentation. But once you tear through the unintuitive interface and manage to handle all those unthinkable exceptions you get a few pros for this library. It’s great in that it does not require code generation – I like it being made on the fly. It also offers sending data in binary format, which was not necessary, but never the less is a nice feature. What I certainly didn’t like about it was its orientation on the files rather than chunks of data – so it was not so obvious how should I send data through the wire. Than I found out it can produce JSON output, which would work for me, except the output could not have been parsed by other JSON libraries :) (I’ve asked on stackoverflow about that, but with no luck). If my whining haven’t put you back and still would like to see how to use Avro, try this unit test in project’s GitHub repo: AvroSimpleTest.groovy

Svenson

I’ve dropped Avro in favour of a simple JSON lib called (Svenson and that was painless. The only thing I was forced to do was create my model class in Java – the rest of the project is written in Groovy. I’ve no idea why was that necessary, and didn’t want to look into it.

RabbitMQ

Further on the way is RabbitMQ, to which records are filled by a feeding middle-ware written in Groovy. Since I use ActiveMQ on a day-to-day basis, I’ve decided to try something new. This broker is a really nice piece of software. Being written in Erlang makes it really fast. What’s more it has some extensive capabilities and is easy to approach for anyone similar with messaging (JMS and friends). For such a lightweight product it is really powerful – implements AMQP!

CouchDB

From the broker’s queue messages are again fetched by a middle-ware just to be put into CouchDB view. This database is also written in Erlang. It’s very reliable, however the way it handles refreshing view isn’t the most pleasant one – performance-wise. Word of advice – if you’re on Debian derivative, be cautious with apt-repository version. It’s rather _ancient_. Also remember to add allow_jsonp = true to you config file /opt/couchbase/etc/couchdb/local.ini. It’s not enabled by default, and not having this set would result with empty responses from the CouchDB server. The problem here is, that the browser doesn’t allow quering a web server with hostname other than the one the script originates. More on this case here. Seems like my problem could be overcame by changing url in index.html and hostname couchdb listens on to the same address. I’ve also created a view, that would expose an event by key: view code

Presenting the dots

As a back-end I’ve done some JQuery based AJAX calls – nothing too fancy. All things necessary for presentation layer are in this file.

Things to consider

Please bear in mind that this whole application is rather a playground, not a full-fledged project!! After creating all the parts I have some doubts about some architectural decisions I made. I don’t think the security have been taken into account seriously enough. Also scalability was never an issue ;-) If you have some thoughts about any of the aspects mentioned in this post, please feel free to comment or contact me directly :) And also you may try the application by yourself – it’s on GitHub.

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Super Confitura Man

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion - two TouK employees, that with me formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character - hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen

Technicalities

Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines - list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know.

Statistics

During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this:

  1. Barister Lingerie 158 - 1450 points
  2. Boilerdang Custardbath 386 - 1060 points
  3. Benadryl Clarytin 306 - 870 points

And the obligatory scoreboard screenshot:

Confitura 03

Obstacles

The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad - turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed - thou the fix is a bit hackish :)

These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on:

  • google chrome kept asking for the permission to use webcam - this was very annoying, and all the info found on the web did not work - StackOverflow thread
  • it was hard to start the game with QR code - either the codes were too small, or the lighting around that area was inappropriate - I think this issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura.

Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure - at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem.

Source code

All of the sources for the game can be found here TouK/confitura-man.

The repository is split into two parts:

  • game - HTML5 game
  • server - clojure based backend server

To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than run $ grunt from game’s directory.

To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html - and the game starts.

Conclusion

Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything - feel free to contact me by mail or twitter @zygm0nt

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion