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JBoss Envers and Spring transaction managers

I've stumbled upon a bug with my configuration for JBoss Envers today, despite having integration tests all over the application. I have to admit, it casted a dark shadow of doubt about the value of all the tests for a moment. I've been practicing TDD since 2005, and frankly speaking, I should have been smarter than that.

My fault was simple. I've started using Envers the right way, with exploratory tests and a prototype. Then I've deleted the prototype and created some integration tests using in-memory H2 that looked more or less like this example:

@Test
public void savingAndUpdatingPersonShouldCreateTwoHistoricalVersions() {
    //given
    Person person = createAndSavePerson();
    String oldFirstName = person.getFirstName();
    String newFirstName = oldFirstName + "NEW";

    //when
    updatePersonWithNewName(person, newFirstName);

    //then
    verifyTwoHistoricalVersionsWereSaved(oldFirstName, newFirstName);
}

private Person createAndSavePerson() {
    Transaction transaction = session.beginTransaction();
    Person person = PersonFactory.createPerson();
    session.save(person);
    transaction.commit();
    return person;
}    

private void updatePersonWithNewName(Person person, String newName) {
    Transaction transaction = session.beginTransaction();
    person.setFirstName(newName);
    session.update(person);
    transaction.commit();
}

private void verifyTwoHistoricalVersionsWereSaved(String oldFirstName, String newFirstName) {
    List<Object[]> personRevisions = getPersonRevisions();
    assertEquals(2, personRevisions.size());
    assertEquals(oldFirstName, ((Person)personRevisions.get(0)[0]).getFirstName());
    assertEquals(newFirstName, ((Person)personRevisions.get(1)[0]).getFirstName());
}

private List<Object[]> getPersonRevisions() {
    Transaction transaction = session.beginTransaction();
    AuditReader auditReader = AuditReaderFactory.get(session);
    List<Object[]> personRevisions = auditReader.createQuery()
            .forRevisionsOfEntity(Person.class, false, true)
            .getResultList();
    transaction.commit();
    return personRevisions;
}

Because Envers inserts audit data when the transaction is commited (in a new temporary session), I thought I have to create and commit the transaction manually. And that is true to some point.

My fault was that I didn't have an end-to-end integration/acceptance test, that would call to entry point of the application (in this case a service which is called by GWT via RPC), because then I'd notice, that the Spring @Transactional annotation, and calling transaction.commit() are two, very different things.

Spring @Transactional annotation will use a transaction manager configured for the application. Envers on the other hand is used by subscribing a listener to hibernate's SessionFactory like this:

<bean id="sessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean" >        
...
 <property name="eventListeners">
     <map key-type="java.lang.String" value-type="org.hibernate.event.EventListeners">
         <entry key="post-insert" value-ref="auditEventListener"/>
         <entry key="post-update" value-ref="auditEventListener"/>
         <entry key="post-delete" value-ref="auditEventListener"/>
         <entry key="pre-collection-update" value-ref="auditEventListener"/>
         <entry key="pre-collection-remove" value-ref="auditEventListener"/>
         <entry key="post-collection-recreate" value-ref="auditEventListener"/>
     </map>
 </property>
</bean>

<bean id="auditEventListener" class="org.hibernate.envers.event.AuditEventListener" />

Envers creates and collects something called AuditWorkUnits whenever you update/delete/insert audited entities, but audit tables are not populated until something calls AuditProcess.beforeCompletion, which makes sense. If you are using org.hibernate.transaction.JDBCTransaction manually, this is called on commit() when notifying all subscribed javax.transaction.Synchronization objects (and enver's AuditProcess is one of them).

The problem was, that I used a wrong transaction manager.

<bean id="transactionManager" class="org.springframework.jdbc.datasource.DataSourceTransactionManager" >
    <property name="dataSource" ref="dataSource"/>
</bean>

This transaction manager doesn't know anything about hibernate and doesn't use org.hibernate.transaction.JDBCTransaction. While Synchronization is an interface from javax.transaction package, DataSourceTransactionManager doesn't use it (maybe because of simplicity, I didn't dig deep enough in org.springframework.jdbc.datasource), and thus Envers works fine except not pushing the data to the database.

Which is the whole point of using Envers.

Use right tools for the task, they say. The whole problem is solved by using a transaction manager that is well aware of hibernate underneath.

<bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager" >
    <property name="sessionFactory" ref="sessionFactory"/>
</bean>

Lesson learned: always make sure your acceptance tests are testing the right thing. If there is a doubt about the value of your tests, you just don't have enough of them,

Super Confitura Man

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion - two TouK employees, that with me formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character - hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen

Technicalities

Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines - list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know.

Statistics

During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this:

  1. Barister Lingerie 158 - 1450 points
  2. Boilerdang Custardbath 386 - 1060 points
  3. Benadryl Clarytin 306 - 870 points

And the obligatory scoreboard screenshot:

Confitura 03

Obstacles

The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad - turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed - thou the fix is a bit hackish :)

These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on:

  • google chrome kept asking for the permission to use webcam - this was very annoying, and all the info found on the web did not work - StackOverflow thread
  • it was hard to start the game with QR code - either the codes were too small, or the lighting around that area was inappropriate - I think this issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura.

Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure - at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem.

Source code

All of the sources for the game can be found here TouK/confitura-man.

The repository is split into two parts:

  • game - HTML5 game
  • server - clojure based backend server

To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than run $ grunt from game’s directory.

To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html - and the game starts.

Conclusion

Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything - feel free to contact me by mail or twitter @zygm0nt

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion

Spring Security by example: OpenID (login via gmail)

This is a part of a simple Spring Security tutorial: 1. Set up and form authentication 2. User in the backend (getting logged user, authentication, testing) 3. Securing web resources 4. Securing methods 5. OpenID (login via gmail) 6. OAuth2 (login v...This is a part of a simple Spring Security tutorial: 1. Set up and form authentication 2. User in the backend (getting logged user, authentication, testing) 3. Securing web resources 4. Securing methods 5. OpenID (login via gmail) 6. OAuth2 (login v...