Geecon 2011 – day 2

And now for part 2 of my visit to Geecon 2011!

1. Jim Webber “Revisiting SOA for the 21st century”

Now this was awesome! Jim Webber, a former ThoughtWorks employee, now Neo4j evangelist (in Neotechnology) described his views on how SOA should look – according to him. This was presented previously, on other occasions as his “Guerilla SOA” talk – generally he advocated for REST based services, loose contracts (stating that WSDLs are too verbose and code generation is evil).

Jim mentioned Martin Fowler’s article on integration databases but I couldn’t find it anywhere – thou the topic looks interesting. He also recommended BDD and exposing tests on the web for the end user to use them as early as possible.

One big point he made his case with was not relying on enterprise software. Simple tools can do much better job. He compared implementing Web Services security (Secured SOAP over HTTP over TCP IP) to REST based service accessed through HTTPS – basic and easily testable with tools like curl.

Great talk. One of the best!

2. Staffan Noteberg “Regex – the future programming”

I must confess, that this did not go too well. The whole talk was well prepared and laid out but it lacked depth. It was pretty basic introduction to regex. From the presentation’s subject I was rather prepared for some novel uses of regex – like for example: showing how to filter big volume of data with simple regex or sth.

But the talk was fun, Staffan is a good speaker. He is also an author of pomodoro technique book – I intend to read sth abut this technique and this may be a nice start

3. Bartosz Kowalewski “Is OSGI ready for wide adoption?”

If it comes to titles I tend to rely on them pretty heavily, however strange it may seem. This time I also did – and the whole talk did not give me a definitive answer to the stated question.

Sure, the presentation was informative, but it described some OSGI specific, quite low level stuff. Of course, if you want to use OSGI – even by leveraging application server with OSGI under the hood – you should know a fair bit about the technology itself. Even thou the AS does a good job of hiding OSGI container specifics from the developer, in case of problems it’s better to be well informed. All in all – the talk gave too little information for me.

4. Vaclav Pech “Pick low hanging fruit”

“Parallelism is not hard, multithreading is” – this was the key sentence of the presentation. The speaker showed how to introduce concurrency into normal java/groovy code by sprinkling it with concurrency powder. Easy enough! With GPars library he showed:

  • running processing tasks with thread pools
  • testing concurrent code
  • Fork/join Thread Pool – multiple thread queues (note to self: fork/join is good for hierarchical problems)
  • low-hanging fruits:
    • async calculations
    • fork/join
    • dataflow
    • parallel collection processing
  • Actors are great – use GPars or Akka, is sufficient to use @ActiveMethod and @ActiveObject annotations and Actors are usable in OO-world

Good talk, well received!

5. Anton Arhipov “Bytecode for discriminating developers”

Technical introduction to the world of bytecode, jvm specification details. I’ve drifted away to some other topics – really – can’t recall what this was all about.

6. Andreas Almiray “Polyglot Programming”

This was a nice talk covering Groovy, Scala and Closure. The whole point of it was to show how cool it is to play with emerging JVM languages. They are not only fun but also useful. What’s more, they bring freshness to java world, injecting it with some new paradigms and methodologies. It is easier to incorporate new ideas into younger JVM languages than to the mature Java.

7. Jim Webber “A pragmatic introduction to Neo4j”

And Jim Webber again, this time with some Neo4j evangelism. First came some taxonomy information on NoSQL databases (Not Only SQL) as a whole – than some specific examples of problems solvable with graph databases – and Neo4j is a graph database.

Main points of Jim’s talk were:

  • sharding a database is important for scalability
  • series data – should be OK to use Neo4j as their storage

Conclusion

These were all the sessions I attended. On Saturday there was a Hacker-garden, but neither I had time nor will to stay – the topics were very interesting and I’d definitely like to experience such an event, but after 2 days of continuous talks I was rather tired.

To sum up, 2011’s Geecon was a great experience, with lots of interesting talks and lots of new inspirations. Keep up the good work guys!

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Super Confitura Man

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion - two TouK employees, that with me formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character - hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen

Technicalities

Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines - list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know.

Statistics

During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this:

  1. Barister Lingerie 158 - 1450 points
  2. Boilerdang Custardbath 386 - 1060 points
  3. Benadryl Clarytin 306 - 870 points

And the obligatory scoreboard screenshot:

Confitura 03

Obstacles

The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad - turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed - thou the fix is a bit hackish :)

These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on:

  • google chrome kept asking for the permission to use webcam - this was very annoying, and all the info found on the web did not work - StackOverflow thread
  • it was hard to start the game with QR code - either the codes were too small, or the lighting around that area was inappropriate - I think this issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura.

Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure - at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem.

Source code

All of the sources for the game can be found here TouK/confitura-man.

The repository is split into two parts:

  • game - HTML5 game
  • server - clojure based backend server

To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than run $ grunt from game’s directory.

To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html - and the game starts.

Conclusion

Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything - feel free to contact me by mail or twitter @zygm0nt

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion