Solving package dependency problem using synonyms

Problem I take part in supporting an ODS system. One of the biggest problem during deployment of revisions is the dependency between packages. Suppose a package A has to be changed and that it is referenced be two packages: B1 and B2 which are used in some database sessions. If the the A package is altered and it contained some global variables then the next execution of the packages B1 or B2 in those sessions triggers “ORA-04061: existing state of package has been invalidated” error. This is because global variables preserve their values during database sessions. Alteration of the package code may change the variables, delete some of them, add others. Therefore, they have to be initialized again. Reseting the global variables during the session could lead to inconsistency. In order to prevent this. Oracle throws the ORA-04061 exception. This mechanism is described in details on the page 

http://oraclequirks.blogspot.com/2007/03/ora-04061-existing-state-of-package-has.html

In addition, alteration of the package body or package specification is not possible as long as it used in a session. The replacing package DDL (CREATE OR REPLACE PACKAGE [BODY]) waits until no session uses the package. This may never happen – if new session starts using package before the previous one stops doing that. In order to change the package – all sessions using it must be killed. It is quite common that a session cannot be killed right now, but is moved into MARKED FOR KILLED state. As a result, the deployment of new package version is postponed for indefinite period of time until the session is really killed. I even created a script which kills all sessions which blocks any session started from my computer by my OS user. The script is really crude but it works and is really useful so I am posting it here.

DECLARE
  CURSOR c_sql_hist(pp_machine VARCHAR2, pp_osuser VARCHAR2) IS
    SELECT ash.blocking_session, ash.blocking_session_status, ash.blocking_session_serial#, s.program, s.module, s.action
      FROM v$active_session_history ash
      JOIN v$session s ON ash.blocking_session = s.sid
                      AND ash.blocking_session_serial# = s.serial#
     WHERE ash.session_id in ( select sid from v$session where machine = pp_machine
     and osuser = pp_osuser )
       AND ash.sample_time > SYSDATE - 2 / 24 / 3600
     ORDER BY sample_time DESC;
  v_r c_sql_hist%ROWTYPE;

  v_my_machine v$session.MACHINE%TYPE;
  v_my_osuser v$session.osuser%TYPE;
BEGIN
  select machine, osuser into v_my_machine, v_my_osuser from v$session
  where sid = ( Select Sid from v$mystat where rownum = 1);

  for i in 1..10000 loop  -- just to prevent infinite execution
    dbms_output.put_line('step: ' || i );
    OPEN c_sql_hist(v_my_machine, v_my_osuser);
    FETCH c_sql_hist
      INTO v_r;
    IF NOT c_sql_hist%NOTFOUND THEN
      dbms_output.put_line(v_r.blocking_session || ' ' || v_r.blocking_session_status || ' ' || v_r.blocking_session_serial# || ' ' || v_r.program || ' ' ||
                           v_r.module || ' ' || v_r.action);
      execute immediate ' ALTER SYSTEM KILL SESSION ''' || v_r.blocking_session || ',' || v_r.blocking_session_serial# || '''';
    else
      exit;
    END IF;
    CLOSE c_sql_hist;
    dbms_lock.sleep(0.5); -- sleep is used to get new blocking sessions
  end loop;
END;

In order to reduce the dependency problems described above, various tool packages, which should be located in one central schema, were copied to all schemas. As a result, they may be changed without killing all (only some) processes. However, this solution is terrible from the point of view of code maintenance.

Solution

The solution to this problem is to reference packages by synonyms. If the package need to be changed – a new version of it is installed with a different name. After it is tested – the synonym is altered to point the new version. The nearest execution of this synonym within a session causes the new package to be executed. Its global variables are initialized, their previous values are lost but this is not a problem in our ODS as they work as a cache and does not hold any state between executions. There is an additional limitation that one procedure or package cannot be executed concurrently is its instances use different object through the same synonym. Suppose that after B1 is executed, the A synonym is changed to point to A_v2. If B1 is executed again (directly or indirectly) then the second execution of B1 will not start before the old execution using the old package is finished. However, this is not really a problem. The solution described above allows to deploy database code efficiently. It is however necessary to remember how this mechanism works and what the limitations are. A naming convention needs also to be developed (for example adding the result of TO_CHAR(sysdate, ‘$MM_DD’), which is dollar sing, month and day of deployment, to the package name). It is also necessary to give other schemas the same grant to new package version as were given to the old package version.

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Super Confitura Man

How Super Confitura Man came to be :)

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract Rafał Nowak @RNowak3 and Marcin Jasion @marcinjasion - two TouK employees, that with me formed a team for the hackathon.

Confitura 01

The initial plan was to develop a simple mario-style game, with preceduraly generated levels, random collectible items and enemies. One of the ideas was to introduce Confitura Man as the main character, but due to time constraints, this fall through. We’ve decided to just choose a random available sprite for a character - hence the onion man :)

Confitura 02

How the game is played?

Since we wanted to have a scoreboard and have unique users, we’ve printed out QR codes. A person that would like to play the game could pick up a QR code, show it against a camera attached to the play booth. The start page scanned the QR code and launched the game with username read from paper code.

The rest of the game was playable with gamepad or keyboard.

Confitura game screen

Technicalities

Writing a game takes a lot of time and effort. We wanted to deliver, so we’ve decided to spend some time in the days before the hackathon just to bootstrap the technology stack of our enterprise.

We’ve decided that the game would be written in some Javascript based engine, with Google Chrome as a web platform. There are a lot of HTML5 game engines - list of html5 game engines and you could easily create a game with each and every of them. We’ve decided to use Phaser IO which handles a lot of difficult, game-related stuff on its own. So, we didn’t have to worry about physics, loading and storing assets, animations, object collisions, controls input/output. Go see for yourself, it is really nice and easy to use.

Scoreboard would be a rip-off from JIRA Survivor with stats being served from some web server app. To make things harder, the backend server was written in Clojure. With no experience in that language in the team, it was a bit risky, but the tasks of the server were trivial, so if all that clojure effort failed, it could be rewritten in something we know.

Statistics

During the whole Confitura day there were 69 unique players (69 QR codes were used), and 1237 games were played. The final score looked like this:

  1. Barister Lingerie 158 - 1450 points
  2. Boilerdang Custardbath 386 - 1060 points
  3. Benadryl Clarytin 306 - 870 points

And the obligatory scoreboard screenshot:

Confitura 03

Obstacles

The game, being created in just one day, had to have problems :) It wasn’t play tested enough, there were some rough edges. During the day we had to make a few fixes:

  • the server did not respect the highest score by specific user, it was just overwritting a user’s score with it’s latest one,
  • there was one feature not supported on keyboard, that was available on gamepad - turbo button
  • server was opening a database connection each time it got a request, so after around 5 minutes it would exhaust open file limit for MongoDB (backend database), this was easily fixed - thou the fix is a bit hackish :)

These were easily identified and fixed. Unfortunately there were issues that we were unable to fix while the event was on:

  • google chrome kept asking for the permission to use webcam - this was very annoying, and all the info found on the web did not work - StackOverflow thread
  • it was hard to start the game with QR code - either the codes were too small, or the lighting around that area was inappropriate - I think this issue could be fixed by printing larger codes,

Technology evaluation

All in all we were pretty happy with the chosen stack. Phaser was easy to use and left us with just the fun parts of the game creation process. Finding the right graphics with appropriate licensing was rather hard. We didn’t have enough time to polish all the visual aspects of the game before Confitura.

Writing a server in clojure was the most challenging part, with all the new syntax and new libraries. There were tasks, trivial in java/scala, but hard in Clojure - at least for a whimpy beginners :) Nevertheless Clojure seems like a really handy tool and I’d like to dive deeper into its ecosystem.

Source code

All of the sources for the game can be found here TouK/confitura-man.

The repository is split into two parts:

  • game - HTML5 game
  • server - clojure based backend server

To run the server you need to have a local MongoDB installation. Than in server’s directory run: $ lein ring server-headless This will start a server on http://localhost:3000

To run the game you need to install dependencies with bower and than run $ grunt from game’s directory.

To launch the QR reading part of the game, you enter http://localhost:9000/start.html. After scanning the code you’ll be redirected to http://localhost:9000/index.html - and the game starts.

Conclusion

Summing up, it was a great experience creating the game. It was fun to watch people playing the game. And even with all those glitches and stupid graphics, there were people vigorously playing it, which was awesome.

Thanks to Rafał and Michał for great coding experience, and thanks to all the players of our stupid little game. If you’d like to ask me about anything - feel free to contact me by mail or twitter @zygm0nt

Recently at TouK we had a one-day hackathon. There was no main theme for it, you just could post a project idea, gather people around it and hack on that idea for a whole day - drinks and pizza included.

My main idea was to create something that could be fun to build and be useful somehow to others. I’d figured out that since Confitura was just around a corner I could make a game, that would be playable at TouK’s booth at the conference venue. This idea seemed good enough to attract >Conclusion